Programming role-playing games with DirectX
Jim Adams
This book is for programmers who want to go into the specialized field of programming
role-playing games (RPGs). I think RPGs are some of the best games to play.
I also think that RPGs are the hardest to create. Information on RPG game programming
is hard to come by, so to fill that need, I wrote this book.
In this book, I break a role-playing game into its essential components. I take those
components one by one, giving you a detailed look at each and showing you how
to use all of them in your game project.
role-playing games (RPGs). I think RPGs are some of the best games to play.
I also think that RPGs are the hardest to create. Information on RPG game programming
is hard to come by, so to fill that need, I wrote this book.
In this book, I break a role-playing game into its essential components. I take those
components one by one, giving you a detailed look at each and showing you how
to use all of them in your game project.
Κατηγορίες:
Έτος:
2002
Έκδοση:
1
Εκδότης:
Premier Press
Γλώσσα:
english
Σελίδες:
1105
ISBN 10:
1931841098
ISBN 13:
9781931841092
Σειρές:
The Premier Press game development series
Αρχείο:
PDF, 20.26 MB
IPFS:
,
english, 2002
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